Just some weird collision glitch, but it does cost a lot of time. Sizing it up isn't a problem, but sometimes when I place it as a ramp it jumps up and just freaks out. So my biggest inconsistent glitch is the Exit sign in Cubes. I don't suppose turning up my tv brightness would help with that? The only thing that I don't yet have down is the dark corridor of boxes. It might save a second or so at most, but it's something.īlack Out is very much one of the easier levels, Even the red pit. I also found another faster way to get the queenpiece part done, basically just ignore the queen. Good to know that it's just ok to ignore the paperwork, that sure saves time. I am curious how the developers would react to the idea that the 30 min achievement asks you to be nearly perfect when the game itself isn't.Īlright that really helps, thanks. I've lost several good runs to them in pursuit of sub 30:00 I just want to add that in regards to your first point, yes, there are definitely glitchy inconsistencies in this game that can be incredibly frustrating. Hope this helps, don't give up at approx. Both of these were noticeable time saves for me, especially getting through the darkness. It's possible to walk full speed and jump straight across the red pit, and it's possible to navigate the darkness without going down the hall to grab the red sign as a light source. The timer stops when you hit that last clock, yes.Īnother skip that really helped me was learning to navigate Black Out quickly. It probably isn't too much quicker than the intended way, but obviously every bit helps. I haven't tried the queen piece skip, sounds interesting though. The same idea goes for the very start of chapters. Combine turning with backing up, and the fade in will basically feel like you are already in the hallway. Looking away from the wall, and toward the table, spawns the door behind you, you do not need to sign the ToS at all. I start by slightly holding the right analog stick to the right, so I start the game already turning from the wall. The first time save of the game is at the very first frame. As I am sure you have found, holding onto the block indefinitely just scales the block way down, this is why you want to "let go" of the block before you begin to fall again. Land and repeat for as many times as needed. Let go of the block, still looking down, before you begin to descend from the jump. You want to be "holding" the block for the entire time you are reaching the apex of your jump. Take some time to practice jumping on a block, looking straight down, and very quickly jumping and grabbing the block. Loading screens and time paused in game do not count toward the achievement timer.įor block jumping, timing is key. I've never tried any glitches or OOB on this game, I understand the appeal of the idea given that 30 minutes can feel so daunting but I wouldn't recommend sinking time into learning those unless you want to actually speedrun that category, the world record is something like seven minutes right now. I think I can help answer some of these questions. I'm on PS4 but I just managed the 30 min achievement the other day. Which doesn't work for me at all.Īnd as far as I understand, it is supposed to pop as soon as you press the final alarm clock in Whitespace (with some leniency because xbox), right? I've seen people walk against the door backwards while placing the queen on the button, allowing them to go through. How? Last is the Labyrinth queen button, where you have to place the queen on the button but it turns into a painting on the floor and wall instead. Most guides I see do not have this at all, where they start in the first hall instead. Then there's the direct opening of the game, where you start off against a wall and have to sign a paper. I can't do it consistently, meaning the block grows or shrinks on each jump. Now the things I've seen but can't figure out are the block-jumping, where you get on a block, jump and immediately grab it to increase its size. Another thing is whether or not pausing the game counts to give myself a slight breather and prepare for the next section. In which case I'd rather not go through the trouble of learning OOB glitches and the like. Which isn't bad at all, but it's assuming the loading screens do not count. But there are a few things I see in guides that I just can't figure out how to do.īut most importantly, do loading screens count? I've timed myself and I get roughly 33 minutes without counting loading screens. I'm trying to do it without any glitches like OOB or portal glitching, because they're just not consistent enough for me to do. Other than normal fuckups on my part, there are also a couple instabilities in the game itself that mess me up. The 30 minute achievement is the last thing I need for the game, but I'm having slight issues.
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